Direct3D9 seems to work on 4.0.2 without any problems, however.ĭrivers and everything seem to be up to date, along with DirectX, so not sure what to try.Īndrelegeant also had an RX 480, so perhaps something related to that? Figured I'd see if anyone has any idea before trying D3D9 on an older version to run the game. Tried this on 5.0 and 4.0.2 stables, and they both have the same issue, along with one of the latest builds (5.0-1226). game runs smooth most of the time but every now and then the emulator has a hiccup the FPS drops and the game studders. Using Software renderer to get past the transition to the game's introduction, then saving/loading the savestate with D3D11 gives different errors, "Failed to create texture at D3DTexture.cpp, line 63: hr=0x887a0005","DX11::TextureCache::TCacheEntry::FromRenderTarget failed in TextureCache.cpp at line 222: Create efb copy constant buffer 3" ![]() With D3D11, Dolphin pops up with the error message "DX11::Renderer::AccessEFB failed in Render.cpp at line 431: Map staging buffer failed" however, I cannot use my real wii remote on this version. the reason I have this version is because super mario galaxy 2 works PERFECTLY on this version. Ive looked everywhere for the config for this but, Ive found two posts and one of them had 3 configs but not the Flying one and another said they had the flying config but it was on shrib notes thing but i guess someone ruined it because its just a jumble of random characters. Check out my Ultimate Dolphin on Android Guide Buy Me a Coffee: Dolphin tutorial GameCube A QUICK GUIDE ON HOW TO CONFIGURE YOUR XBOX/PS4/ Android CONTROLLER IN THE. now second problem (youre gonna notice its interchangeable with the first one): Wii remote doesnt work on 4.0.2. This crashes Dolphin too, and after the drivers restart the program is unresponsive. Super Mario Galaxy 2, Flying configs for xbox controller. To open and manage the controller settings for Dolphin, from the Dolphins main window, navigate to Options -> Controller Settings, or simply click the 'Controllers' button. After selecting a file to play, the game fades to black to transition, but actually seems to crash the graphic drivers for my card. If on an older NVIDIA card, use a build before 4. Im wondering if anyones made a hack to freely control the orbit camera in Super Mario Galaxy and Super Mario Galaxy 2 with the right stick like in Sunshine and Odyssey (and other typical modern 3D games) The really limited Wii D-pad controls are pretty annoying sometimes, especially when using. If your NVIDIA graphics card is very new (GTX 6 or 7 series) use Latest Master and OpenGL. Super Mario Galaxy 1/2 camera control hack Hi. ![]() ![]() I'm having what appears to be the same issue as the user "Andrelegeant" that posted at the top of this page (22) had with starting SMG2. Your computer (specifically the processor) is very, very slow for Super Mario Galaxy 2.
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